Relationships, brainstorming, photoshoping, programming, games and a lot of gibberish and typos. Also aardvarks.
Sunday, January 29, 2012
Saturday, January 28, 2012
Intuition
Ironically, I soon noticed, that the outcome was a small picture in itself, even if not the intended results. I took down some of it's shinines in the upper 2 versions, using different methods.
Still playing around. Whee.
Wednesday, January 25, 2012
Diablo III - Impressions
Most people who check this blog, know what Diablo is about, so I'll just focus on the new aspects and the overall feel, stead of explaining, what a "Action-RPG" is all about.
So here are my impressions so far.
Starting from the Diablo 3 main menu, it all pulses with this "Diablo" feeling. The music, background, dark atmosphere, it all feels familiar. The menu's are simply and straightforward. The graphic options, not very numerous, but as often with Blizzard beta's I'm sure there's more to come.
After typing in your account name and password, you get into the character selection screen. I have to admit, that at this point i had quite some negative impressions. When creating a new hero, you are presented to 10 different (5 classes, 2 genders) character models, of how each of them could look like in later stages of the game and sadly some of those models are butt-ugly, overpixely and the faces make me feel like I'm playing Morrowind. Luckily enough, apparently those are only models, because, both faces and appearance of real characters look way more solid.
count the polygons |
banner creation |
Anyhow, I named my mighty barbarian "Rawr". You start out with an axe, that you can use to perform a basic attack, which you mostly won't use at all, since you also have the ability bash with level 1, which as expected bashes away at a nearby baddie on click, sorta stuns, deals bonus damage and also generates fury, instead of costing mana like in Diablo 2. The fury is the new barbarian resourse. Some attacks generate it, others use it.
It all starts with the event of a mysterious "star" falling inside the old tristram cathedral. And you are there to investiage it. You start on a cliff, near a village called New Tristram, the village where people enver learn. There was the apocalypse starting twice there, within 20 years or something and they try it again and again to live there. Obviously the town is under siege by the undead once again. You bash away some zombies and the guards let you in.
zombie siege |
looks very juicy in motion |
A "cleave"+"leap attack"+"ground stomp"+"war cry" combination, will offer you good AoE damage and huge fury generation, but your single target damage is limited, have high cooldowns and you will have a lot of unspent fury, which feels like a waste. The "Frenzy"+"Cleave"+"Rend"+"Revenge", will offer, both single target and AoE damage, but is situational and lacks the mobility and buffs of the first build. And once again, you get to the 2hand VS dualwield VS 1hand+shield question, since 2 handed weapons generate fury slower, but the fury-using skills also deal more damage, since all damaging skills in Diablo III scale of your weapon damage and their speed is weapon speed dependent. This is better then it sounds by the way, since it also makes balancing the game a lot easier and reduces the ammount of all-around-everyone-uses-a-single-skill cookie cutter builds.
approaching |
I'm not sure how many players can claim that the hammerdin in Diablo 2 was really fun to play, even if it is very effective...
The final version of the game will (is atm suposed to) offer around double the abilities per class, 2 more ability slots, 2 more passive skill slots (and lots of other new passives) and also runes. For those few who doesn't know what runes do in Diablo III - they modify an ability. Runes come in 5 types and 7 levels each and each ability gains a different or enhanced effect, with different visuals and sound effects.
The ammount of different builds, possibilities and combinations sounds pretty amazing, asuming, it won't be removed or something, like the way they removed (even if possibly accidently) the scroll of companion - a item, that can be used to summon a small critter/minion, that would pick the gold up for you, very useful, considering that gold is fairly important in Diablo 3.
party |
Talking of items and gambling by the way, I'm slightly confused and disapointed here. There seem to be a lot of things missing or just wrong here, at least in my eyes. First of all, at least in the current version, I really don't like the way the merchants work. Browsing their items, isn't really as fun as it was in Diablo 2, I really miss this "item cluster". Also the items sold by the merchants are nearly allways: 1) the same 2) useless garbage 3) lack variety, even in the begining. I'm yet to see one of those guys selling a 2-handed sword.
Also maybe I'm the only one, but I also don't like the item management system. Especially with the bigger inventory and the fact that we should NOT pick up white and grey items, after the last patch, since they are nearly not worth any gold and are not needed for crafting any more, I really want bigger items icons back. You rarely get so many magic items and all of them use 1x1 or 1x2 slots (in D2, there were 1x1, 1x2, 2x1, 2x2, 2x3, 1x4, 2x4), making the inventory look like a huge mess and the items look to similar and silly ( i need the same space for a dagger and my plate armor ). Besides there was some charm in the old item system, which the current one sadly lacks, at least in my oppinion, also you had to think if you want to pick up the item, considering inventory space, price, usefullness etc. Atm you just gather every blue thing you see up.
random encounter |
I'm also a bit scared, that the current build is lacking affixes. Compared to Diablo huge list of affixes, including +skills, +/level +on-hit spells, +% damage, +% chance to hit, +% defense, +recovery etc etc, the current system appears a bit simple. On the other hand, it might not be the fact, but I it's just the way it feels, especially considering the fact that some of the current affixes are not too useful, like "+2 range on health globes pickup" and "+2 experience/kill", considering how rarely you need the health globes and how fast you level up. Also I sorta miss jewels, (old) sockets and etheral items, but I'm pretty sure those will be back ingame after a while.
However, I'm not complaining about the difficulty to be honest. Sure, it's pretty pretty simple at the moment. But thats not the point. You can die in the beta, if you play for the first time, with an untwinked character, if you are uncareful and potions have a cooldown. Meaning that in the later game and difficulty, dying should be VERY simple, since potion spamming is out now and you will have to run through all the dungeons to get to the boss you want to farm, instead of waiting in Act 5 town for some random maphacking player or bot with Enigma to tell you, "throne is cleared". I really hope that the Diablo 3 anti-cheat protection will stop
About coop by the way: It's great. The inability to steal other players items, encourages to work together and even with random parties the fun factor goes 1UP. The allready amazingly randomized maps, with a lot of random neat events are even more fun, when in a party. And I'm actually not a fan of random parties (pubs...). I just sorta wish that you could see what other players find (at least yellow/rares), at least for bragging rights. Also the chat is a bit annoying, since it gets constantly spammed by NPC's, so you cant actually see the lines written by the player.
next level |
before |
after |
ceremony |
interupted |
Sunday, January 22, 2012
Clarity
(Btw posting via android, this is typo land)
Im a awkward person i guess.
As a gamer i played a lot of games un my life. While quantitatively notn on top, i guess Diablo 2 is the game i could identify myself with most. I played it singleplayer, multiplayer, hardcore, mods, traded, i programmed for it, joined communities, wrote my own bots....
And then there is Diablo 3. A long awaited sequel to D2. Withnew classes, new options, content, more story etc etc. I was obsessed with it. I browsed wikis, followed tweets and websites nad drooledover every new screenshot daily.when the beta finalyarrived neiter me nor anyof my friendsgot intot.
And it was drivng me crazy. I wasted more time recherching and checking websites daily then a stupid teenage girl drooling over justinbieber. Ww talk ofweeks of realtime i exepect.
And now i finaly haveit n my hand,evenif iHands and partielly temporerilly. I played it for 4 hours i think and itwas damn much fun, even if it is veryshort and easy. One would suspect id pull an allnighter and would spend all of my next days playing, even i thouht so. But the truth is sorta the reversd story.
Ifeel like my mind is finaly at peace. I know pretty much everytihng about the beta and the atmosphere was nice and relaxing (the familiar atmosphere of gore, blood and dying demons)--and after testing it i have this sort of completition sensation, i feel more reinforced to actually take care ofthe more important things, like thesis and scheduling.
Talking of which, its sleeptime
Crystal
The red one is the initial version, but after a while started liking the blue one more and imporving it atm, it's sorta work in progress. The colorful one is just wheeeeee, I like changing layer options!